- #Vaults of pandius how to#
- #Vaults of pandius full#
- #Vaults of pandius license#
- #Vaults of pandius free#
#Vaults of pandius license#
– The Tolkien license went from ICE to Decipher. – The Star Trek license went from FASA to Last Unicorn to Decipher. Greg Stafford apparently over the whole Runequest game. – Hero Wars released for Gloranthan gaming. – Game Designer’s Workshop (Traveller) shutting down, Traveller licensed to the GURPS line. – Gary Gygax involved with various games and companies. Then 3.5e was released and that licensing deal no longer applied. Hasbro acquiring other gaming companies including Avalon Hill and Last Unicorn Games. This led to TSR being purchased by Wizards of the Coast, and WOTC being purchased by Hasbro. – Magic the Gathering and the rise of collectible card games. – T$R lived up to its modified acronym, “ They Sue Regularly.” The death of the Basic D&D line. Let’s do some brief overviews of what we got in Decade Three, 1994-2003.
![vaults of pandius vaults of pandius](https://pbs.twimg.com/media/Ey1tLxpWEAIn-I4.jpg)
Come up to the lab, and see what’s on the slab And they weren’t marketing supplements for the editions we still played. So it was rare for us to take the plunge and try a new game. Of course, we mature gamers now had plenty of spending power, but the short-sighted companies had alienated us. That’s right, role-playing was becoming acceptable, nerdy past-times would not get you ostracized.
#Vaults of pandius free#
Therefore they were simply eager consumers, all bright-eyed at the concept of RPGs, free from the stigmas we all had to suffer under back in the day. As I mentioned previously, these folks were unaware of the perfidious history of the industry, and hadn’t yet had scads of books rendered obsolete when new editions meant that all new players would be playing games incompatible with their own. Let’s take a moment to talk about the new generation of gamers. My friends and I grew cynical when we’d spot yet another Star Trek or Tolkien game, or with the number of re-written incompatible editions of something like Gamma World or Stormbringer. Either by a licensed IP repeatedly changing hands, or a bunch of me-too copycat games, or the re-writing and marketing of revised editions of what were purported to be the same game. It’s ironic that in spite of all this TSR had such serious financial difficulties that it had to be sold to Wizards of the Coast.Īs for non-D&D role-playing, after thirty years we had so many games competing for the remaining consumer dollars that the ideas were simply being regurgitated. In addition the player demographic had expanded down from college students to include the twelve-year-olds. D&D was available on the shelves in Toys R Us and major bookstore chains, allowing unprecedented market penetration. They’d broken into the mainstream, in part helped by the scandal of the missing college student Dallas Egbert. Because those original little booklets were close to incomprehensible to the uninitiated.
#Vaults of pandius how to#
It’s a marked change from the days when you had to have some grounding in the wargame scene, or know someone to invite you into their group and teach you how to play. Also the early gamers were teaching their own children how to play. It sure beats Max HeadroomĪt this point folks could easily pick up D&D on their own and gather a group of like-minded friends to learn the game together. For a brief refresher, here’s a link to the summary of the first decade, and here’s a link to the second. Let’s review what things were like for role-players in that third decade.
#Vaults of pandius full#
It is also a setting where there are plenty of fans but they don't seem so uptight about messing around with canon - the Vaults of Pandius are full of speculation and alteration.Unbelievable, right? D&D was released in 1974, sparking a new hobby that had become quite corporate by the year 2003. So the next question is Why Mystara? It's relatively well known to me (along with Greyhawk and Forgotten Realms) and also for most of its publishing history it used the B/X rules whereas other published settings used AD&D or 3E/4E, so stuff associated with other editions (paladins, rangers & monks, devils and demons) is not too central to it.
![vaults of pandius vaults of pandius](https://img.yumpu.com/43168411/1/500x640/the-streets-of-landfall-vaults-of-pandius.jpg)
When writing new stuff, whether it be monsters, spells, NPCs or adventures, I just go with rules that I already know. It is not that I do not like it, it is simply that I am not used to it. As you might have noticed from my previous posts, I have looked at 5E. If I did go ahead with this I think I would stick with B/X. In terms of rules, I may well go back to some of the stuff I did earlier for Kaelaross. My ideas, at least at the moment, are along the lines of adding new stuff rather than changing existing stuff.
![vaults of pandius vaults of pandius](http://pandius.com/08753_coa_test_norwold_122_205lo.jpg)
![vaults of pandius vaults of pandius](http://pandius.com/canolbarth_forest_1013_ac_by_6inchnails-d8fumr8.jpg)
The idea is expanding on Mystara and the Known World, both fluff and crunch. I am toying with an idea but not yet committed enough.